Morris Water Maze Software Guide

The software desk

Latency is the headline. The swim path is the story.

A video course on the water maze and five other classic tests, told through what the tracker actually records.

Top-down diagram of a water maze: four quadrants, a hidden platform in the north-east and a tracked swim path curving in from the west.

Image: credit

Every water maze trial ends with a number, usually seconds to platform. It's a fine number. It just can't tell you whether the animal remembered the place or simply worked out that circling at the right distance from the wall gets the job done.

These six short films walk through the water maze, radial arm, open field, T-maze and Barnes maze, then get stuck into the analysis: heading, proximity, thigmotaxis, chaining and strategy. Each page carries the full script, chapters and a shot list, so you can read along or skip ahead.

3D rendering of a brain with the hippocampus highlighted in red.
The hippocampus, the structure the water maze is famous for testing. Image credit.

Explore

On this site

Watch

Latest films

Our two newest maze explainers. Every film has its own page with the full script; see all the videos.

Virtual Morris water maze

Plays from YouTube in privacy-enhanced mode, only when you press play. Watch on YouTube.

Can we put a person in the same test we give a rat, without the water? Script, chapters and sources (2:48).

Morris water maze

Plays from YouTube in privacy-enhanced mode, only when you press play. Watch on YouTube.

How does a pool of cloudy water tell us whether a rat has a map in its head? Script, chapters and sources (3:33).

From the journals

Recently in the pool

SfN booth notes on HVS Image plus three maze studies. Our rewrites, their originals.

  • Neuroscience 2025 (SfN) ·

    At SfN San Diego, the maze met the booth

    The Neuroscience 2025 exhibitor page for HVS Image (booth 2019, San Diego Convention Center, 16 to 19 November 2025) puts Morris water maze expertise front and centre, alongside video tracking billed as fast, precise and effortless, a VR Morris water maze for humans that links rodent and human work, and immersive VR tools for cognition, movement and rehabilitation. The booth copy traces the line from the company's early pioneering maze work to measures and automated analyses meant to show how animals learn, remember and choose a strategy, and it flags HVS Image 2026 for MWM and other tests as a conference release. Visitors were invited to try MWM and hyper-realistic human scenes in HVS 6D VR on the stand.

    Read the original at Neuroscience 2025 (SfN)
  • Bioengineer.org ·

    Too much salt, and older mice lose their way

    Twelve-month-old male mice ate chow with 8% salt or a normal 0.5% for two months, ten per group, with testers blinded. The salty group learned the water maze more slowly, with gaps opening on days four and five, and did worse on every probe measure: crossings, time over the old platform spot, distance and target-quadrant time. Swim speed and open-field behaviour didn't differ, which is exactly the control you want before calling it a memory effect. The authors link the deficit to more amyloid-beta and a mitochondrial clean-up response that tried, and failed, to keep up. Published in Frontiers in Neurology.

    Frontiers in Neurology

    Read the original at Bioengineer.org
  • Bioengineer.org ·

    Icariin and the stressed nucleolus

    Icariin, the main active compound of the herb Herba Epimedii, was tested in APP/PS1 mice and in cultured microglia. In the water maze (four trials a day for four days, then a probe and a contraposition exploration test), treated mice crossed the old platform spot more often and swam distances closer to healthy controls, though the time to find the platform didn't clearly improve. The authors connect the effect to relief of nucleolar stress, the cell's ribosome factory under strain.

    Read the original at Bioengineer.org
  • Bioengineer.org ·

    After blood loss and rescue, memory hinges on microglia

    Male mice that survived haemorrhagic shock and resuscitation were tested on object recognition at day 31 and in the water maze from day 32. They took longer to find the platform, crossed its old spot less and spent less time in the target quadrant, while swimming at normal speed. Blocking the NLRP3 inflammasome in microglia brought performance back. Published in Behavioral and Brain Functions.

    Behavioral and Brain Functions

    Read the original at Bioengineer.org